Trevor
February 6th, 2008 — maxmahem
Trevor is probably the player on the table closest to me in his role-playing style. He equally enjoys role-playing his character and designing and playing a devastating fighting machine. These competing desires tend to direct him to the no-nonsense sort of focused character who is more focused on getting the job done then any other issues that might be on a table.
As a player he is focused on driving the campaign forward and away from any distractions that might come up. He and I frequently clash over rule interpretations, but I wouldn’t go so far as to call him a rule-lawyer. He’s just focused on making sure my interpretations of the game mechanics benefit his character. Likewise there tends to be some tension between him and the other players over the proper course of action, nothing out of hand though.
His first character in this campaign (Thrall) met a tragic end to a mantis spirit. That however was before we began recording our sessions (which is a shame because it was a great session). His current character, Wolf, is classic for Trevor however. A no-nonsense ex-merc who is frighteningly skilled with assault rifles, but a decent hacker as well. Wolf and Go (Aron’s character) often clash on methods or procedures. So far Go generally gets his way in social matters (in which he is more skilled) while Wolf dominates in more tactical encounters (his specialty). I’ve attached Wolf’s current character sheet for your enjoyment.













