This is Shadowrun - 02-11-08 - Part 3 ‘Throwdown’
February 16th, 2008 — maxmahemAnd here is the dramatic conclusion to this weeks ‘This is Shadowrun.’ Since I let the last section run over, this part is a bit short in comparision. As would be expected things ended with a bang and the shadows of NYC were seriously changed by the fallout from this run. I think I succeeded in building up the tension in this third half of the run. Possibly not as easy to here it over the audio, but I could see the tension in their faces.
Looking back on it though, I made the escape much to easy for them. After the hit the PCs are able to pretty much throw down the rifle and leave. Not that I think that it was terribly unrealistic on my part. I’m not sure what the polices response would be to a sniper at a big game, but I am pretty sure that unrestricted (or barely restricted) chaos would result, so just walking out might very well be possible. However that was a bit to easy for my players on there current level.
If I had it to do over again I would have had the secound half of the guns program call some spotlights or something up on the snipers position. Sounds like just the sort of double cross Lady Jade would have done, security would then lock that part of the building down fairly quickly. This would have been even more exciting, but knowing the other players they simply would have abandoned Go to his fate, instead of trying to rescue him. Building team loyalty has not been very successful this go around at least.
In any case enjoy and tell me what you think!
Standard Podcasts [19:30m]: Play Now | Play in Popup | Download | Embeddable Player | Hits (40)













