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This is Shadowrun - Jan 21, 2008 - Part 2

This is the second half of our session based upon the Shadowrun Mission, ‘An Ounce of Prevention.’ Which in this case did not turn out to be better than a pound of cure. Audio quality is about the same as before. This covers what might traditionally be called the ‘legwork’ or ‘planning’ phases of a run, though unfortunately we never actually get to ‘the run’ part of the run. As for like the 3rd time in a row this run ended in failure (or at least partial failure). This time with an additional PC death.

As a GM I’m not responsible for the actions of the PCs, only the consequences to them, and the environment in which they happen. That said, it would be foolish to think that the consequences of their action and the environment in which I set them has no influence on what they do. So their failures on this run are at least partially my fault. I think I could have done a better job in laying out the setting to them, and more clearly delineating the likely consequences of their actions. In particular I think I should have made clearer (or gotten them to specify) exactly when and where things were going down, I think given better prompting my players would have made more intelligent decisions about committing acts of violence in broad daylight. I also could have provided a better sounding board for there plans. Though I think the plan they came up with (ambushing an ambulance) was a good one, just not thought all the way through.

However I don’t feel any guilt about the consequences I imposed for their actions. If anything I was to merciful to all of them. I was planning to drop the hammer on them when they actually tried to use their forged IDs at the Doc Wagon hospital. I also think the ‘retirment’ of the parties hacker (Travis’s character, ‘Crash Overide’) and technomancer (Kelly’s character, ‘Cid’) seriously came back to hurt them on this run, as they lacked any serious means to deal with electronics.  But I would like to know what any of you might have done differently, and how you would have handled some of the situations that arose. Your thoughts are appreciated!

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This is Shadowrun - Jan 21, 2008 - Part 1

Here’s the first half of our latest session. I tell you at the start that this run did not go well, though it may not be apparent from this half. I was running (as I have been for the last several missions) and adapted run from the Shadowrun Missions series, An Ounce of Prevention. So spoiler warnings for that run I guess, though we did not in fact get much into this time. As per some suggestions I’ve tried to break my run up into more manageable chunks, this first half being ‘the meet’ portion of the run, though I run a good bit over it.

The meet went smoothly enough, though I was fairly certain Go was going to go after those gang members no matter what. The meet went pretty much exactly to plan, and I was successful in dropping some fairly obvious plot seeds for later. We’re still working on our RP skills, and me on my GM skills, but looking back I think I am improving, if only slowly. Any suggestions on what we/I could do better would be much appreciated!

Audio quality on this is good, but there is an annoying hum that I was unable to eliminate. Not an audio pro, so anyone with any suggestions on how to get rid of that would be appreciated. Also, old episodes should slowly start coming back up, in reverse order. Hope you guys enjoy and give me some feedback!

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This is Shadowrun - Jan 14, 2008 - Part 2

This is the second half of our last run. Things went pretty well, though I wish the guys had handled the concept of making a run on a brothel more maturely. Anyways it went well, though I did not expect Go to intervene to save the girls, and certainly not to call the police afterwards. But it brought things to a swift conclusion, though surprisingly without much blood shed. All in all it went pretty well, but tell me what you think!

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This is Shadowrun - Jan 14, 2008 - Part 1

This was our latest game and I thought it went very well. I had prepared for a mega-bloodbath in the end, but it didn’t happen. In fact that disappointed me a little because that was exactly what I had prepared for! The biggest problem I had was that I didn’t plan out the other possible encounters as much because I didn’t think they were likely to happen. As always it seems players jobs is to defeat your expectations. The guys did a great job today.

Audio quality on this one is much improved. I plan to keep on recording this, but if your listening at all, give me a shot back with some feedback. Questions, comments, insults, whatever. I can’t improve if I don’t know what needs fixen :P . Due to my current space limitations I can only fit about 1 1/2 weeks worth of audio up at a time. I’m planning on fixing that though. Anyways enjoy.

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This is Shadowrun - Jan 7, 2008 - Part 2

This is the second half of our session. I was entirely happy with how it ended. I had orginaly planned to hit the team during the dinner, but for some reason decided against it at the last second. The hit at the motel went much poorer IMO. End result is the players have been picked up by the NYPD (most of them at least) we’ll see where we go from here next time.

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This is Shadowrun, Episode 2, Part 1

Well this is the recording of my last session. While we were better organized in terms of being recorded, the audio quality didn’t turn out quite as well this time, though we didn’t max my recorder as often this time. I’ve done my best to normalize and improve it, but there are limits to who much I can improve it. Still it legible enough, all things considered.

I thought the first half of this run (all that is covered in this section at least) went very well. The players did turn what I though to be fairly minor obstacles into big ordeals, which slightly annoyed me, but on the whole I thought they and I handled it pretty well. I used one of the run outlines from Emergence as my base pattern, but modified it somewhat. Any feedback or thoughts would be appreciated!

I’ll put the second half later.

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This is Shadowrun, Episode One - Part Two - A first try at recoarding a session.

Not sure if anyone got though the first half, but this is the second half of our session. Any comments and critisimis are welcome. I plan to do this next Monday, hopefully it will be a little bit more inteligable.

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This is Shadowrun, Episode One - Part One - A first try at recoarding a session.

Me and my friends have been role playing as a group for several years now. Our sessions have always been enjoyable, and recently I have thought that hey, maybe hearing them might be fun for someone else. So I got a recorder out and recorded it. I was surprised how well it turned out. Since I basically just plopped the thing on the table and continued the game as normal. Still the sound quality is only fair at best, when we got a bit exited we tended to max out the poor quality mic.

Anyways here it is. Consider it more a case study in what a ‘real’ Role Playing session might sound like. Warning its long (3 hours) and contains foul language. Any comments and/or criticisms are welcome. If there is some interest in this, I might start making a regular thing of it. We do it every Monday.

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