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This is Paranoia - 03-24-08 - ‘Mr. Bubbles’ Part 2

The long awaited second half of our Paranoia XP game some weeks ago. Sorry I’m being lazy about updating this stuff, but things are rather busy over here right now. As is typical of Paranoia, things started crazy and then got worse. By the end of the game our ‘loyal’ troubleshooters were thoroughly stressed and confused. And walked away from the game more confused and less well off then when they started. So all in all, mission successful.

Enjoyment of course is mandatory, as is reporting back to friend computer with your feedback! The (honestly) anti-climatix end of our Shadowrun campaign should be up next week, and I’m still trying to figure out where to take it from here. I may be lazy, but I’ll keep going, so stayed tuned!

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This is Paranoia - 03-24-08 - ‘Mr. Bubbles’ Part 1

I’m very sorry this took so long to get up.  I still intend to keep podcasting my stuff.  This is the Paranoia XP session we ran two weeks ago.  My players were a bit confused with the game, but eventually got with the flow of how Paranoia works.  Which is fine, because not knowing how Paranoia works is part of Paranoia I think.  We ran the sample mission in the book, but reading that woudl be Treason, so non-GM’s shouldn’t do it.  Come to think of it, listening to this Podcast may be treason as well.

Report your self for termination citizen, then fill out some feedback!

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This is Shadowrun - 03-17-08 - Part 4 ‘Confrontation’

So this is the climax of this part of the run.  Honest just one short part left and then we are done.  Trevor does a lot of complaining here, but what are you going to do?  Sometimes thats just the way it goes.  Anyways this confrontation was designed to be climatic and I think it pretty much archives that goal.  The PCs had quite a fight on their hand, but then in good GM style I stanched victory for their grasp at the last section, and unleashed disater upon them.  I’m quite proud of that.

Next time should tie this one up, not sure where we are going to go with this campaign after this, but I’ll keep ya’ll informed.  Hit me back!

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This is Shadowrun - 03-17-08 - Part 3 ‘Discoveries’

Okay this is the third ‘half’ of our 4 part run.  Honestly this run shouldn’t have taken as long as it has, but we got a late start the last two days, then our players close brush with death slowed us down today or else we probably would have finished.  In this section the players figure out the truth behind who has the bio-weapon they have been searching for all this time, and make preparations to deal with them. Despite all our arguments things went fairly smoothly.

Next time has the semi-dramatic conclusion to this part of the run, so stayed tuned, check it out, and tell me what you think!

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This is Shadowrun - 03-17-08 - Part 2 ‘Cats Eye Live!’

So here is the next section of our run.  After their recovering from their injuries the PCs continued on their quest.  Luckily they had a few clues to go on, which led them out to a new location I’m introducing to my setting, the ‘rafts’ a floating city of rafts and other scavenged vessels off the New England coast.  I’ll put some more details up about it on the website later.  This section went fairly well though the players got a little sidetracked partially due to my giving them a hard time about carrying assualt rifles and swords around.  I also get the feeling they were longing for another fire-fight.

More up later today, let me know what you think!

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This is Shadowrun - 03-17-08 - Part 1 ‘Recovery’

Sorry this weeks post is so delayed.  I had major issues getting my Zen to sync with my PC for some reason.  I think I traced it down to some USB driver conflict or something and got it working.  This weeks run is split up into 4 parts, but I’ll be posting them in rapid (for me at least) succession here so as to get them out in time for next weeks session.

Todays run picked up where the last run left off, that is with one of the characters badly wounded, so this first section is dedicated to resolving that.  The only good source of healing the players have left is Pamela, an unusual Shaman with connections to some uncomfortable powers.  I try not to spoil things in these summaries, but the encounter was both fun, ironic, and highly amusing, as the player in question’s character went to see Pamela earlier, and had an encounter that was very similar (though it ended differently).

More coming soon, so stay tuned and tell me what yah think.

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This is Shadowrun - 03-10-08 - Part 2 ‘Shooting Time’

Here is the second installment of our last session.  Things went okay mostly.  I had to drop this team into their laps as the players failures at the pawn-shop left them without clues.  But they had to pay for it, that is for sure.  This is probably one of the most challenging encounters my team has faced to date.  All the more so because they went in very low on weaponry.  A couple of bad decisions in the encounter led to one of the players having a close brush with death.  Not sure what will come of it yet.

Anyways tune in and let us know what you think!

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This is Shadowrun - 03-10-08 - Part 1 ‘Pawnshopping’

Sorry that this weeks episode is SO late, I’ve been having a rough week.  This week session went well except we didn’t manage to finish yet again so this run will be continued on next week again.  I blame Smash-Brothers Brawl.  In any case this first section went well enough, but those of you listening at home may be bit frustrated with my players actions here.  There actions during the investigation of this pawn shop went on to make this run a LOT more difficult.  I decided not to give them any hints and let things play out as they should, though maybe that was a mistake.

I’ll post the next half tomorrow (we forgot to split things nicely again). Tell us what you think!

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This is Shadowrun - 03-03-08 - Part 2 ‘Investigation’

Well since the last section ran so long this section actually runs fairly short. It handles the (fairly tame actually) interrogation of the ‘Angles of Torment’ prisoners. I thought things were handled fairly cleverly on both the player and GM side. I sure didn’t expect the players to act as they did. This encounter leaves some minor plot hooks that I can pick up later. I find half the job of being a GM is setting up for developments in your next run(s) seamlessly during a different run.

All in all this session went very well I thought. And although we stayed late actually time wise it isn’t that much longer than most of my runs, a little shorter actually. We’ll pick up with this one tomorrow, though Smash Brothers Brawl came out, so that will probably eat into our playtime somewhat.

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This is Shadowrun - 03-03-08 - Part 1 ‘The Meet’

Sorry this part is so long delayed in going up.  This is last Monday’s run.  We are running through some of the later elements of Emergence combined with some stuff from an old GURPS cyber-punk adventure book.  I thought Monday’s session went excellent.  It had some excellent moments, like when Wolf took out a manifested spirit in one round with a full-auto burst from his Ares Alpha, or when my last two gangers smashed Punn’s Doberman drone into a wreck with their clubs then escaped.

The only downside of all this that the run ran considerably longer than usual.  I didn’t expect the fire-fight to take as long as it did and so I didn’t cut this up into the smaller sections I usually do.  So tomorrows will actually be pretty short.  We didn’t finish it either, so this will be our first two-parter on This-is-Shadowrun.  Stay tuned to see how it turns out and give me some feedback!

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