This is Shadowrun - 02-05-08 - Part 1 ‘The Meet’
February 5th, 2008 — maxmahemHey in case any of you are wondering, no were not dead. Last session didn’t go as planned, as I had to make a trip to Florida. I had scheduled a post stating that to go up, but evidently it didn’t happen. Disney World was great, but no Shadowrun happened (you don’t take your little sisters on shadowruns… at least I hope you don’t). But we played again this week and I’ve got the recording for you.
As a change from the last couple weeks sessions this one was pretty much a success. Though it didn’t start of as one in your traditional sense. Given the players increasing public displays of violence in the last couple runs and their continued run-ins with the law (and other powers that be) I thought it would be appropriate to go with a ‘backlash’ style run. Which is exactly what I did. Heavily adapting this weeks run from SRM02-22 ‘Backlash’. Though the players overpowered the NYPD in this inital ‘meet’ sceen, and I was not able to drop all the Horizion related plot hooks I wanted, I still thought things went well enough. I think I put a little fear of the powers that be into them, but if I had to do over again I would have kicked it up a notch maybe (though the opposition was pretty stiff). I still need to work on my descriptions of the scenes however. Also John’s new character ‘Poon’ makes his first appearance here.
I think I’m getting the hang of mastering this audio recordings, and this one turned out pretty well I thought. The audio quality is the best yet. We did have a rather, unusual interruption about half way in, but I have clipped that part out. Anyways, enjoy and give feedback!
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February 6th, 2008 at 8:29 pm
Hahaha… Wasn’t their a thread on Dumpshock ALMOST EXACTLY like this? It started as small arms vs. a tank, but devolved into pistol vs. tank… I’d use Band of Brothers to set a president, if a potato masher can spite german artillery in WW2, than a 12P grenade can spite a citymaster mounted turret in Shadowrun, nice job
February 6th, 2008 at 9:00 pm
Yeah, thats what I eventually decided. Its pretty improbable for a grenade to take out a tank (or even a relatively lightly armored APC like a City Master) I figured it was at least possible for a lucky shot to disable/damage the turret. As for the burst fire Wolf pulled of on its tires later on, I’m not so sure.